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02.14.2007
Comics, as the same lazy article that keeps getting
written about them every five years or so always tells us, aren't just
for kids anymore. They're for adults, and we all know what that
means: titty! And swearing.
But wait, ho -- some comics creators at the Big Two have
decided that comics not just being for kids anymore means not just
showing Luke Cage fannypacking a third-string superheroine, or Green
Lantern dropping the occasional f-bomb: it means actual adult
storytelling. And that means things you have to spell with
capital letters: Relevance. Themes. Conflict.
Ambiguity. Honest-to-goonies Worldviews.
In practical terms, this still tends to add up to
four-letter words, slightly more graphic violence, and the suggestion
that Catwoman used to be a hooker. But from time to time, comics
wroters, God bless 'em for churning out this horseshit to which I am
eternally addicted no matter how awful it is 99% of the time, actually
try to tackle the Big Issues.
Now, don't get me wrong: anyone who has known me
the requisite five minutes it takes for me to start vaporing about how
comics are a real live capital-A Artistic Medium with as much
credibility as any other respectable aesthetic delivery vector knows
that I'm all for this sort of thing in theory. I like dark.
I like gritty. I like noir. I like a good sensawunda story
as much as the next geek, but I'm also totally in favor of bilocating
the goofballs in tights with the real world, and exploring what that
would mean. I'm fine with heroes going crazy. I'm down with
getting political chocolate in my heroic peanut butter. I'm the
first to line up when a comic is announced that will take the high
stakes of its own premise seriously, that these are dangerous,
incredibly powerful people in a high-stress, risky job who are likely
to act the way people in that situation would really act -- which is to
say, not very nicely much of the time. My favorite comics writers tend
to be people who explore such ideas, like Alan Moore, Neil Gaiman, Mike
Baron, Rick Veitch, and Denny O'Neill.
But the prevailing theme among the editorial staff at DC
and Marvel tends to be the same one that one often finds in television
writing: arbitrary conflict is mistaken for drama; character is
overthrown for convenience; characters are put through the wringer as
an excuse to move the plot along; and in a reversal of the old days
when characters would never die, they are allowed to die at the drop of
a hat under the mistaken assumption that killing a character for no
good reason is a more sophisticated storytelling technique than
preserving a character who isn't very good to begin with. This
form of narrative, this editorial sensibility, mistakes difficulty for
complexity, confuses cruelty for realism, and believes that it is being
sophisticated when it is merely being nasty.
This attitude is particularly visible in the two big
company's premiere events. When DC lured bestselling mystery
novelist Brad Meltzer to pen its Identity
Crisis series, it did so without properly assessing whether his
talents as a writer of long-form fiction would transfer, the way the
far more successful but far less hailed Greg Rucka's have. They
didn't; Meltzer has proven, with his tedious prolixity, that he has no
appreciation for the different formal requirements of comics, and has
likewise proven, with his patchy characterization, that he doesn't
understand the difference between the way a character is portrayed in
episodic and serial fiction. His engineering of the rape and
murder of Sue Dibny in the series -- couched as it was in a story idea
with a great deal of potential, every drop of which was wasted --
stands as an all-time low in the genre, and its repercussions are still
being felt.
They were felt most strongly in Infinite Crisis, a sequel to both Identity Crisis and Crisis on Infinite Earths, which
managed to combine the themes of both while failing to appreciate the
relevance of either. It was written by Geoff Johns, the most
powerful writer in comics today and likely the strongest editorial
voice DC currently has; despite his rampant popularity, Johns is an
atrocious writer, so completely immersed in his juvenile
half-comprehending notions of what it means to write an 'adult' comic
that he plays as a constant parody of himself. His contributions
to the largely enjoyable 52 series
are so obvious as to stand out like raw, bleeding, frequently broken
thumbs: an innocent is forever tainted by taking a life. A
juvenile rejects his parents' notions of heroism. A minor
character is killed in a horrifically violent way and forgotten.
A moment of warm nostalgia is shattered by the immediate and gory
intrusion of the now. Grief and mistrust makes someone
insane. It's the writing of a rebellious 13-year-old who belongs reading this stuff, not writing
it, and Johns' high salary and public profile ensure that DC's overall
tone will continue in these directions as Grant Morrison plays in his
sandbox and Paul Dini collects TV royalties.
Meanwhile, over at Marvel, a talent drain to the
financially robust DC on the one hand and to Marvel's fatted-calf film
division on the other results in a massive lack of decent writing
talent, leaving gifted creators like J. Michael Straczynski and Brian
Michael Bendis to burn themselves out, while the main show-runner for
the entire universe is Mark Millar, whose big-screen action style is
perfectly suited to action scenes, but woefully bad when he has to do
the necessary business of making the characters seem consistent,
relatable, or even human when they're not punching someone in the
jaw. The company's Civil War
mega-event could not possibly be in worse hands: it's intensely
and inextricably political, philosophical and character-driven, and is
largely being written by the blowhard fabulist Millar, whose touch with
political and philosophical nuance is pure poison, and whose sense of
character is as deft as granite. The rest of the writing falls to
Paul Jenkins, a talented but sporadic writer who has a Morrisonian gift
for reinvention, but a Liefeldian attention span -- he's a great
idea man, but he's an awful idea executer, and his material in Frontline reads exactly like
someone who wants to get on to the next clever bit he's thought up and
can't be bothered to complete the thought he was in the middle of
before he moves on to the next one.
Of course, all this isn't to say that comics are
irredeemably awful now. There's some amazing creators at work in
mainstream superhero books these days -- not only the ones mentioned
above, but people like Darwyn Cooke, Jeff Smith, Gail Simone, Ed
Brubaker and Brian Azzarello. There are a handful of truly gifted
artists. The good superhero comics, as few in number as they may
be in comparison to the bad superhero comics, are as good or better as
anything that's ever been done, and it's amazing to me how many books I
look forward to getting every month -- more than at any time since the
mid-1980s -- considering how rotten the prestige projects are.
I'm no doomsayer predicting the end of the industry; I'm just saying
that the recent trend in comics has been heading, arrow-straight, in
one inevitable, implacable direction, and this week, it finally arrived:
Spider-Man
has killed Mary Jane Watson by giving her cancer with his radioactive
sperm.
Thank you and good night.
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