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04.20.2002
I went out and bought
comic books today, which is the nice thing about having an income.
Now I'm going to waste the valuable time of every conceiveable
reader of this space by writing about them, which is the nice
thing about having a web log.
Powers collection #2: "Roleplay"
(story by Brian Michael Bendis; art by Mike Oeming). The second "Powers"
collection doesn't have the crushingly awesome force of the first.
It lacks the monster punch of the big revelation in "Who
Killed Retro Girl"; the dialogue doesn't have the incredible
near-Mametian snap as the first collection, at least not in a
sustained way (although it has some terrific moments, particularly
in an excellent scene late in the book between two aggressive
attorneys); and it's a bit too short to completely involve the
reader in the mystery the way Book 1 did. On the other hand,
it's still head and shoulders above most monthlies. Oeming's
artwork progresses by leaps and bounds; it's moved from a neo-animation
style to a very sleek noirish feel that recalls not only Bendis'
own pencils, but the "Sin City" work of Frank Miller.
Bendis himself does a nice job of fleshing out the "Powers"
world without getting too tedious, and most importantly, he really
gives some teeth to the character of Deena Pilgrim. Never a traditional
comic bimbo with nothing to say, he does a nice job of filling
her out even further -- damned if, by the start of the third
story arc, she's not just as secretive, dangerous and vaguely
sinister as lantern-jawed Christian Walker himself. Best of all,
there's an atom bomb of a plot twist that leaves the reader impatient
for the new story arc.
The Sandman collection #9: "Worlds'
End" (story by Neil Gaiman; art by divers hands). I would say you've reached some
sort of nadir when Stephen King is wringing out the intro to
your book. But that's just me. I really haven't been as blown
away by the Sandman series as has almost every other comics
fan in the universe; it seems to be a whole lot of neat ideas
with no particular idea of where to go. It does not cohere,
as we lit-crit types like to say to make ourselves sound smart.
The art tends to reflect this directionless, premise-rich/application-poor
quality: the idea of having different pencilers tackle each issue,
thus lending a whole different stylistic feel to the various
manifestations of the character, is a very neat idea.
But in practical terms, one runs into the problem that, well,
a lot of the pencillers aren't very good. For every Mike Allred
and Steve Leialoha, there's a Bryan Talbot or a Shea Anton Pensa.
The whole plot of Worlds' End -- a sort of apocalyptic Canterbury
Tales, with multidimensional travelers sharing their stories
while waiting for a "reality storm" to pass -- is likewise
nifty, until you realize it isn't really going anywhere and that
the whole Dream & Company football isn't being moved any
closer to the goal line. That said, there's some fine ideas,
some good storytelling (the latest appearance of Hob Gadling,
while typically bereft of a point, is ensconced in an excellent
sea adventure), and the retelling of the Prez Rickard story as
a latter-day Christ legend is absolutely fantastic.
Transmetropolitan collection #6: "Gouge Away"
(story by Warren Ellis; art by Darick Robertson). First off, Jaime Hernandez seems
to be doing the covers for Transmetropolitan these days,
and that ain't bad no way, nohow. Darick Robertson's art is really
starting to grow on me, too, after an initial period in which
it was a big distraction. The book starts out on the right track;
the initial story, featuring Spider Jerusalem's horror at being
commodified and pop-culturalized, is enjoyable, vicious and hilarious,
despite featuring guest art by the wretched Frank Quitely. However,
it goes off the rails quite a bit. There's plenty of enjoyable
stuff, but the cliffhanger plot of the last collection -- the
new president of the US dedicating his entire powers of office
to fucking Spider with a porcupine rubber -- seems to be largely
forgotten, and Spider is far too in command here. There's no
sense of threat or menace or even despair, and without a palpable
menace, it's just so much hero-worship. Ellis' anti-American
screeds are all right in small doses, but without the presence
of villainy or the fascination with future culture that marked
earlier collections, the jokes about the president jacking off
into the flag get sort of tired sort of quickly. Ellis does,
at least, lay the groundwork for a major conditional change in
the next collection, so hopefully he can turn things around.
King David (story & art by Kyle Baker). Kyle Baker's latest, after the
underrated You Are Here and the breathtaking I Die
at Midnight, is a pretty unexpected turn: it's a fairly accurate
retelling of the biblical legend of David. It's pretty much a
mixed bag coming on the heels of so many winners, but given how
good Baker has been for so long, I'm willing to allow him something
of a misfire. And it's hard, really, to call this a misfire:
the art is absolutely tremendous, for one thing. Baker has a
keener grasp on color and movement than anyone in the medium,
his computer experimentation continues to pay dividends, and
his style has more pop and animation than anyone with the possible
exception of Jeff Smith. While much of the humor here is schticky,
it's pretty good schtick as far as it goes. And he picks the
perfect place to end the book, imparting a moral lesson without
getting too, well, biblical about it. On the other hand, it's
a bit busy, being a lot easier to understand if you have a Bible
within reach, and I wish (of course, because of my own particular
prejudices) that it was a lot meaner and went for the jugular
(figuratively; there's plenty of literal throat-slitting in the
book). It's probably the worst book he's done, but Kyle Baker
is a man of such prodigious talent that his worst is still a
much better read than most comic artists' best.
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