|
06.07.2002
Lately people have written
me, asking for more facile reviews of comic books they will never
even hear of, let alone read. I certainly don't want to let anyone
down, so let's take a look at the fruits of my latest trek to
Chicago Comics.
The Golem's Mighty
Swing, by James
Sturm
This book (It's from Drawn
& Quarterly, So You Know It's Artsy [TM]) is the pride of
the industry right now; it's won all sorts of awards, culminating
with the Harvey for Best Graphic Novel. Its plot, simple enough
to tell, turns on one key game in the season of a 1920s-era barnstorming
Jewish baseball team. Beset by minor calamities that begin to
add up, their manager agrees to place his star hitter -- a passing-complected
black -- in the costume of a golem, the legendary monster of
kabalistic lore, in order to draw a bigger crowd.
For the most part, The
Golem's Mighty Swing is deserving of the huge praise it's
gotten. It's probably the best comic I've ever read about baseball;
it owes a big debt (which Sturm acknowledges in the introduction)
to the Japanese series "Shonen Champion", which is
clear in the action sequences, but shows an amazing confidence
in its quiet portrayal of the game, which succeeds incredibly
well without the hyperkinetic frenzy of manga baseball books.
Its story is surefooted, its characters compelling, its villains
never cardboard stereotypes, and its premise perfectly delivered.
Additionally, the racial angle is subtly portrayed but fully
present at all times, and Sturm manages to integrate the black
and Jewish experience together without bobbling either.
The art is quite good;
I'm unfamiliar with Sturm, and at first the illustration (something
of a cross between the old New-Yorker-house-style work of Canadian
artist Seth and the new New-Yorker-house-style work of "Julius
Knipl" cartoonist Ben Katchor) didn't win me over, but as
the story progressed it seemed clear that the static, slightly
rough charcoal pencils were perfectly suited to the story.
The only odd thing in
the story is the ending. After what seems like a dead-perfect
conclusion to the tale, there's what appears to be an extra chapter,
or possibly an epilogue, that is so completely out of place and
clumsy that it almost seems to be a mistake. It adds a bit to
the ideas behind the story, but its structure is hamhanded and
its ending is an openly bewildering ambiguity that seems ridiculously
out of place given what has come before. The book is truly excellent,
but would profit from ending 10 pages sooner.
Alec: The King Canute
Crowd, by Eddie
Campbell
Volume one of Australian-by-way-of-English
artist Eddie Campbell's ongoing autobiographical memoir. This
is his oldest, roughest stuff, and he anticipates it will show;
the introduction contains a lot of unnecessary apologizing for
what he considers to be egregious slips in the work. In fact,
it's a surprisingly mature and skillful piece of comic art, considering
how relatively young he was when it began; his art has obviously
improved a great deal from the first Alec books to the
triumph of From Hell and the artistic leaps forward of
Bacchus, but this is no amateurish scrawl. The Campbell
hallmarks are there (heavy black inkwork, lots of grime, jagged
edges, odd angles, and his excellent, though idiosyncratic, lettering
style) and he's already locked into his outstanding use of odd
objects and signage to portray tone and mood.
The writing is good, but
not great. Considering this is largely a chronicle of his early
20s -- a time when writers are often at their most self-absorbed
and pretentious -- it almost never falls prey to those traps;
likewise, despite the titular obsession with all his mates at
the local pub and the cycles of abusive drinking that eats up
all their free time, it's not a brainless, bibulous tits-up,
either. It's smart but not condescending and festive without
being moronic, and it's often very, very funny. Unfortunately,
it's obviously governed by Campbell's moods; it obsesses over
detail that's irrelevant to readers who don't have his intimate
familiarity with the people and places involved, and stretches
where he's in love are as tedious to the reader as hearing a
friend go on and on about "the one" at a party are
to the listener. Finally, it's relentlessly British and not especially
user-friendly to an American audience.
That said, it's certainly
worth a look. The art is terrific, it's got plenty of laughs
(and even more familiar, knowing smiles for those of us who remember
our own dissipated youth), and at the very least, it reminds
readers numbed to tears by the new wave of shoegazing autobio
comics that it can be done right.
Daredevil: Born
Again, by Frank
Miller and David Mazzuchelli
This was always one of
my favorite story arcs of all time from a mainstream superhero
comic, and a friend of mine surprised me with a gift of a new
reprint edition of the whole story during his recent stay in
Chicago. Reading it years later, I still think it's one of the
best stories ever to grace the usually graceless pages of cape-and-cowl
funnybooks, but my perceptions have somewhat changed.
The plot is nothing special,
almost standard superhero fare: a villain (the Kingpin, a great
old Spider-Man foe given new life by Miller) discovers our hero's
secret identity and sets out to destroy him. The twist: instead
of going after his friends, he goes after the secret identity
itself. He throws Matt Murdock into a pit of financial ruin,
damages his professional standing, wrecks his career, and slanders
his reputation. Then he just steps back and lets Murdock destroy
his own friends, as the shambles his life has become turns
him into a shabby, paranoid nutcase. It's really a dramatic turn;
the villain (while finally undone not by punches and powers,
but his own overarching ambition and hubris) rarely even sees
the hero (and the one time he does, he defeats him unconditionally),
and the hero spends most of the book as a filthy, raving wreck.
When originally published,
I was awed by David Mazzuchelli's art; looking back on it now,
I can see flaws in it. It's still excellent -- Mazzuchelli was
a newcomer, and his style was still developing; he would go on
to do the tremendous "Batman: Year One" before putting
out his own books and eventually abandoning comics altogether
for fine art, but Born Again is still light-years past
most of the other work that was being done at the time (and still
is). But it doesn't wow me like it did when I first saw it; indie
comics, possessing an artistic freedom denied to superhero books
and their mandated house styles, have made me much harder to
please than I was back then. Although the comparison is unfair,
thinking of how much better Frank Miller's own art has gotten
since his Daredevil run makes Mazzuchelli's work seem
somwhat diminished. All that said, it's still very good art,
and a perfect complement to the story.
Which is really the revelation.
The story is much, much more sophisticated than I recalled. There
are subtleties I completely missed; the action is wire-tight
and brilliantly paced; and the characters -- a reintroduction
of the formerly bland, vapid Karen Page; the suddenly antiheroic
Matt Murdock; the patient, awful monster that is the Kingpin;
an incredibly mature, intelligent portrayal of Captain America;
a funny and touching rendering of Foggy Nelson; the tragic, pitiful
villian Nuke -- are absolutely masterful. The dialogue is often
rather clunky; dialogue has never been Miller's strong suit.
But it's pleasing to reread the superhero books of my youth and
find that at least one was written better, rather than
worse, than I remember.
|